What Are The Markings On An Air Hockey Table?


A player has seven seconds to execute a shot, which crosses the centerline. The seven seconds begins as soon as the puck enters and remains on that player’s side of the centerline. The player scored upon receives possession of the puck for the next serve.

The appeal goes to the Head Referees in an Official Air-Hockey Competition. The Head Referees may overturn the original referee’s decision only if the matter is an incorrect understanding of the rules. After the correct rule is understood, thigh knife holder the original referee’s interpretation of the evidence according to the rules is final. The appeal in this situation must be made immediately after the occurrence or after the end of the game in which the disagreement took place.

The time-out can’t be longer than 10 seconds. A player may exercise their time-out only when the puck is in their possession or not in play. After each game, players swap sides of the air hockey table. You first flip a coin before the match and the winner chooses their side of the table.

Each character has three unique abilities and a regular attack to hit the ball when everything else is on cooldown. There are long-range projectiles, close-quarter smashes, dash attacks, self-buffs, and other niche abilities like healing or obstacle creation. Before the game begins, the referee has to decide which players goes first. Similar to other sports, a coin is tossed and whichever player wins the toss, gets the chance to serve first.

Many of the alternatives cannot support a full-speed competitive air hockey game. That being said, if you are going to be competing in an air hockey tournament, then we recommend referring to the rules of the body that’s governing that specific competition. They shouldn’t be too far off, but will have some more nuances on things like referee rules and player conduct that wouldn’t apply outside of a tournament setting. The first player to gain seven goals is the winner.

If the puck touches any other surface, it is deemed out of bounds, and possession of the puck is handed over to the opposite player. In other words, if Player A strikes the puck and it flies across the top of the rails or hits any other surface, then the game is paused and the puck is handed over to Player B. Two types of balls are available—a regular ball and a hockey puck.

Figure out who will get the puck to start the game by flipping a coin. 5) Practice hitting, lifting, and dropping the puck with minimal movements so you’re ready for fast-paced action when needed. Memorize where your flippers are for maximum ease of play.